The Master of Science in Interactive Educational Technologies is designed for learners with an objective in paradigm changes that technology is advancing in both education and training.  With the growing use of technology in education, educational technology nowadays requires dedicated specialists whose technical background will allow to act as full fledge players in the production of Virtual Learning Environments (VLE) and interactive media integration in education.

The Master of Science in Interactive Educational Technologies is a master program with a strong technical orientation, outcomes, and expectations. The MSc in Interactive Educational Technologies answers the needs of the rapidly evolving technology market, requiring increased specialization and capacity to design and develop targeted educational products and learning environments.

The profile of the IET developers (producers of new educational technologies) must not be confused with that of the e-instructional engineers, mainly enlightened users of these tools, and educational facilitators/communicators in charge of the delivery and production of contents supported by these tools. For an overview of core units and electives you can study in this course, please see study plan.

Accreditation: This program is accredited by the UAE Ministry of Education’s Commission for Academic Accreditation.

General Admission Requirements: The applicant must hold a bachelor's degree from an accredited Higher Education Institution with a minimum AGPA of 3.00 on a 4.00 Scale or its equivalent. For full admission requirements and transfer from other institutions, please see Postgraduate Admission Requirements.

Tuition Fees: AED 2000 per Credit Hour (36 Credit Hours)
For tuition fees and other academic program related fees, please see Tuition & Fees.

Target audience
The MSc IET program targets technology specialists, preferably with a first degree in computing, information systems, web/software development and any related field, interested in applying their skills to the design, development and deployment of technologies in education and training.
Program Goals
Demonstrate a sound understanding of technology operations and concepts, and of various strategies of creation online communities.
Plan and design effective learning environments and experiences supported by technology.
Implement curriculum plans that include methods and strategies for applying technology to maximize student learning.
Apply technology to facilitate a variety of effective assessment and evaluation strategies.
Use technology to enhance their productivity and professional practice.
Understand the social, ethical, legal, and human issues surrounding the use of technology in schools and apply those principles in practice.
Examine several models of instruction for building effective teaching practice to meet diverse learning needs.
Program Outcomes
Demonstrate knowledge of different learning theories and educational technologies in relation to educational contexts
Relate a range of globally accepted design principles, standards and theoretical knowledge to the development, implementation, deployment and maintenance of educational technology platforms
Outline the role of cutting-edge digital and social media, gaming, and simulation technologies for the development of learning resources relevant to different contexts
Select, adapt and deploy a range of educational technology-based designs and techniques to enhance learning
Communicate orally and in writing and deploy a range of presentation techniques and strategies within educational settings
Conduct research and perform evaluations to gauge the effectiveness and impact of contemporary educational technologies on different learning styles to meet institutional and community needs
Independently develop and implement appropriate organizational learning and redesign initiatives to assure continual improvements in learning technologies
Work independently as well as part of a team in a range of educational projects/contexts
Contribute to the transformation of creative learning technologies and online pedagogy through strategic leadership, intellectual rigor, and professional ethical values
Demonstrate professional attributes relevant to role undertaken within educational contexts
Be self-critical and can self-evaluate and take responsibility for his/ her own learning needs in new situations including relevant research activities in the area of digital media, social networking, gaming, simulations, mobile and other interactive educational technologies
Learn from experiences gained in different contexts and assimilate new knowledge and skills in his/her practice
Learn more about the School of e-Education

Career Opportunities

Career opportunities for Master graduates include

  • Training Specialist
  • Director of eLearning
  • Educational Technologist
  • Online Instructional Designer
  • Digital Learning Technologist
  • Instructional Media Developer
  • Academic Technology Service Director
  • Coordinator of Professional Development
  • Director of Online Learning and Instructional Design
  • Digital Library Software Engineer